WELCOME TO THE STONE OCEAN

11/7/2026

Version 26dt01a

Neoforge 26.1.2

Are you ready for the biggest Mod's version ever?! Let's start with this snapshot full of new features and plenty of new stone-stuff!

  • Added Boulders to the Meadow and Plains

  • Added Grass Clowers to Plains, Meadows, Savannas, Forests, Dark Forests and Birch Forests.

  • Added Cattails to Swamp Biomes and Rivers

    (Textures by Vesper321)

  • Added the Snowdrop Flower (very rare)

  • Added the Elan of the Nether (very rare)

  • Added every missing "Cracked" stone block derivative.

  • Added every missing stone-block derivative

  • Added Polished Buttons for all stone-blocks

  • Added Polished Stone and derivatives

  • Added Mossy Stone (its texture is a re-work of this one found in Minecraft Feedback)

  • Added Polished Andesite, Diorite and Granite Walls

  • Added Calcite Derivatives

  • Added Tuff derivatives

  • Added Stone Bookshelves

  • Added Chiseled Polished Stone, Andesite, Diorite and Granite with 13 variants!

  • Added Chisel Functionality and crafting

  • Added a Chisel-exclusive Enchantment

  • Added a new game mechanic that allows players to "crack" blocks by shift+clicking with a pickaxe.

  • Added Pale Mossy derivatives to almost every stone-block of the game.

  • Added Stripped Wood Stairs and Slabs

  • Added Hollow Logs

  • Added a new painting

  • Added Windy Cypress, Spooky Weeping Willow and Cork Oak Signs and Boats! (finally!)

  • Added Azalea Wood set

  • Added every type of Wooden Barrel

  • Added three new Birch Types: Golden, Spring and Pacific

  • Added the Snow Path (obtainable as normal Dirt Paths)

  • Added the Blue Screen Block

  • Added a new music disc Alive by T_en_M, which provides a power of 7

  • Added Mossy Stone (its texture is a re-work of this one found in Minecraft Feedback)

  • EXPERIMENTAL: added some glass derivatives

Starting from this version it will be possible to put up to a single stack of items inside those blocks. The way you can do it is by simply clicking on them while having something in the mainhand/offhand.

To get back the items you have to shift+click while having an empty mainhand slot.

The Chisel is a new tool that allows players to decorate builds by changing textures of stone-blocks. Here's a showcase:

Your help is fundamental to create a great project!

Take a moment to submit your ideas, or report bugs!

NEW FEATURES

IN THIS VERSION

TWEAKS

FIXES

CHANGES

FEEDBACK WANTED!

DEEPSLATE VASE & GLASS JAR FUNCTIONALITIES

THE CHISEL

  • Tweaked Quartz Crystal Texture

  • Tweaked Texture Credits as in-game tooltips

  • Tweaked Rope Instructions

  • Tweaked Spooky Tree generation placement

  • Tweaked the Glowing Obsidian generation

  • Re-introduced falling leaves particles!

  • By left-clicking a dirt block with a shovel is possible to dig a Dirt Hole!

  • Now it is possible to put up to 64 items in Glass Jars (item rendering WIP)

  • Tweaked Dark Vases - now they are Deepslate Vases and players can put up to 64 items in them.

  • Glowing Obsidian will now generate in Basalt Deltas Biomes

  • Added Copper Wall Lanterns Recipes

  • Slightly changed Redstone Switch Recipe

  • Far Lands Music Disc now provides a Redstone Output of 1 when played in Jukeboxes

  • Mechyl Music Disc now provides a Redstone Output of 15 when played in Jukeboxes

  • Revamped the Dark Forest

  • Revamped the Meadow

  • Revamped Birch Forests

  • Revamped the Plains

  • Fixed Catching Fireflies with Glass Jar Functionality. Now each Glass Jar used will give the right number of Fireflies Glass Jars in result.

  • Fixed the Creative inventory tabs disorder and added a new Creative Tab called "Stone Blocks"

  • Completely changed Windy Tree and Spooky Tree names to Windy Cypress and Spooky Weeping Willow respectly. This affects all the blocks which derivate from those two plants!

  • Item Pipes now can interact with Copper Chests in the same way they used to interact with Barrels and normal Chests.

  • Rewritten the code of Item Pipes so that is now lighter and well-optimized.

  • Removed Ores recipes as there was no way to counter the duplication methods

  • Improved Mossy derivatives recipes

  • Changed all the "wood" and "hyphae" recipes in order to result into 4 blocks instead of 3

  • Removed the Overgrown Forest as it didn't meet up with expectations.

  • Blueshroom and Glowshroom Ecosystems will now appear in the Dark Forest.

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