BIGGEST SNAPSHOT YET

18/10/2025

Version 25dt01a

Neoforge 1.21.4

What a comeback right? After one year I'm finally back on my project and by looking at the current "Minecraft Drops" situation I've designed a very special and neat update, this time focused on Redstone! (and tweaks!)

  • Added Pale Pumpkin, (spawns in Pale Gardens), Pale Carved Pumpkin and Pale Jack o' Lantern

  • Added Iron Plate Grate block

  • Added Copper Wall Lanterns (Waxed version only)

  • Added Waxed Copper Fan (in all variants)

    This block acts like an industrial fan; in order to be activated it needs redstone.

  • Added the first new variant of the Fibers Blocks, the "Magenta-tinted Blueshroom Fibers Block"

    Later in this version there will be a new variant for the Glowshroom one!

  • Added Pale Bookshelf, Walls

  • Fixed the generation of dirt gold clusters in the Overgrown Forest (there were too many of them!)

  • Fixed Glowshroom Fungus in-game name

  • Fixed a duplication bug related to ropes

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NEW FEATURES

IN THIS VERSION

FIXES

TWEAKS

CHANGES

FEEDBACK WANTED!

REDSTONE ADDITIONS

  • Added the Redstone Switch (Completely functional)

    The Redstone Switch is a new redstone-based block similar to repeaters. It is crafted from copper and redstone and allows players to invent new wiring systems!

    In fact the "Switch" receives redstone power from two repeaters placed on two sides, (left and right), and produces a redstone signal of 7 on the remaining free sides of itself. Why is it special? Essentially it is an AND / OR switch!


    Its standard mode is AND, the secondary one is OR.


    When the first mode is set, it will need both redstone sources to be active; while with the second mode, only one source is needed.


  • Added the Iron Pipe (Completely functional)

    The Iron Plate Pipe is the very last addition to my Iron Plate set. I'm actually really proud of how it turned out, (all thanks to NorthWestTrees MCreator and his incredible tutorials).


    This special block acts like a hopper, with some differences:

    • It does not interrupt the item flow when powered by redstone

    • It has visible arrow for directions

    • Interacts with chests, trapped chests, pipes (of course), droppers, dispensers and barrels

    • It does not interact with Hoppers

    • It can transport items in all directions.

    • It can transport items vertically…wait, what?


    That's right, vertical item transportation is here, and its very cool!

    Essentially by placing pipes one on top of another, (with the arrow pointing up), and by placing an activated Copper Fan at the very base of the coloumn, each item put in the pipe will be lifted upwards!

    BE CAREFUL! Vertical transportation is resource demanding, meaning that building/destroying near activated pipes is very laggy! As an advice, try it on non-important worlds and remember that this feature is still a test.

    I'll try to fix this problem as best as I can!

  • Tweaked Glowing effect of Glowshroom blocks

  • Tweaked texture of Glowshroom Fungus and Fibers

  • Redesigned the Grown Glowshroom fungus

  • Tweaked Dark Vase Gui

  • Tweaked Custom Saplings

  • Tweaked Bookshelves textures

  • Tweaked sounds for Ladders

  • Tweaked sounds for Cherry-based blocks

  • Critical changes to Fireflie Bushes: as Mojang officially added this block to the game, my own version will become a biome-exclusive block. It can be now found in the Overgrown Forest and in Lush Caves (rare). Later in this version there will be another important feature related to fireflies, stay tuned!

  • Reduced Container dimension for the Dark Vase:

    Previously the Dark Vase could contain up to 256 items, (4 stacks); now it can contain up to 64 items. This important change was made to come up to performance stability and prepare the very next update, (version 1.4)

    I suggest to pick all your items out of these blocks before updating/trying this snapshot. Thanks for the patience.

  • Removed Saddle Recipe as it was added in Minecraft

  • Started implementing a chiseling system.

    NOTE: this is an early prototype and it is not final. It will be part of future version 1.4

  • Improved code performance

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