MORE FIXES AND BLOCKS!
25/9/2025
Version 25dt02a
Neoforge 1.21.4
Not available yet
Hey there, since last snapshot many things have happened, Bugs, Hype for Minecraft Live and possibly the end of Summer :(
Wait, where were I? Yes, the snapshot, this time I really outdid myself! A new Wood Set, lots of revamped textures, bug fixes and, finally, the completely functional and lag-free Iron Pipe vertical transportation!

Added Cork oak wood set
Added Cork Bark
Added Brown-Tinted Glowshroom Fibers set
Added Pale Oak Tiles and Ladders
Added the Spooky Tree Sapling (finally)
Added Waxed Copper ladders (all variants)
Fixed a placement bug related to Wall Lanterns
Fixed timing for the reaction between the Purple-Tinted Blueshroom Fibers Blocks and the new Magenta one.
Re-Introduced recipes for Magenta-Tinted Blueshroom Fibers Blocks
Fixed Tooltips for Purple and Magenta Tinted Blueshroom Fibers Blocks
Fixed Tooltip for Orange-Tinted Glowshroom Fibers Trapdoor
Fixed block-flammability parameter for EVERY block of the mod. This was a crucial point in the management of which block could be ignited by fire or not; now every block has the right values.
The new Cork Oak Tree is a plant which grows in Savannas, it is very ancient and peculiar.
It can in fact resist fire for a very long time while covered in its Cork Bark!
Apart from this, here's some other infos:
Can be re-planted by using 4 saplings
Its wood set has a completely different texture compared to the other sets.
Wooden blocks come with Ladders, Bookshelves, Mossy variants and Walls
Your help is fundamental to create a great project!
Take a moment to submit your ideas, or report bugs!
NEW FEATURES
IN THIS VERSION
FIXES
TWEAKS
CHANGES
FEEDBACK WANTED!
CORK OAK TREE

Tweaked Wall Lanter base texture
Revamped Cherry Ladders, Crimson Ladders and Warped Ladders
Tweaked Glowshroom Log/Stem textures
Introduced an Item Sprite for the Redstone Switch
Completely fixed Iron Pipes lag-related problems, here's more about it:
In the previous code I made, there were too many checks for sorrounding blocks, as well as the actual Iron Pipe Block. Now this is fixed in a way that does not impact performances and gameplay.
The Iron Pipe now checks if it is placed vertically and adapts itself to this new condition: it will only communicate with vertically placed blocks in order to transfer items.
Along this new code-related mechanic, there are two important overall changes:
The Iron Pipe can now transfer items in all direction one time per 2 seconds (quite slow)
The Iron Pipe placed vertically, if active, (read previous snapshot), becomes indestructible; this is a performance related choice and aims to reduce to almost 0 the possibilities of bug encounters. Gameplay talking, if one wants to move the iron pipe while it is active, should deactivate it first.
This last point is not a final decision, it may be changed in the next snapshot.
Started implementing a chiseling system.
NOTE: this is an early prototype and it is not final. It will be part of future version 1.4
Improved code performance