MORE FIXES AND BLOCKS!

25/9/2025

Version 25dt02a

Neoforge 1.21.4

Not available yet

Hey there, since last snapshot many things have happened, Bugs, Hype for Minecraft Live and possibly the end of Summer :(
Wait, where were I? Yes, the snapshot, this time I really outdid myself! A new Wood Set, lots of revamped textures, bug fixes and, finally, the completely functional and lag-free Iron Pipe vertical transportation!

  • Added Cork oak wood set

  • Added Cork Bark

  • Added Brown-Tinted Glowshroom Fibers set

  • Added Pale Oak Tiles and Ladders

  • Added the Spooky Tree Sapling (finally)

  • Added Waxed Copper ladders (all variants)

  • Fixed a placement bug related to Wall Lanterns

  • Fixed timing for the reaction between the Purple-Tinted Blueshroom Fibers Blocks and the new Magenta one.

  • Re-Introduced recipes for Magenta-Tinted Blueshroom Fibers Blocks

  • Fixed Tooltips for Purple and Magenta Tinted Blueshroom Fibers Blocks

  • Fixed Tooltip for Orange-Tinted Glowshroom Fibers Trapdoor

  • Fixed block-flammability parameter for EVERY block of the mod. This was a crucial point in the management of which block could be ignited by fire or not; now every block has the right values.

The new Cork Oak Tree is a plant which grows in Savannas, it is very ancient and peculiar.
It can in fact resist fire for a very long time while covered in its Cork Bark!
Apart from this, here's some other infos:

  • Can be re-planted by using 4 saplings

  • Its wood set has a completely different texture compared to the other sets.

  • Wooden blocks come with Ladders, Bookshelves, Mossy variants and Walls

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Take a moment to submit your ideas, or report bugs!

NEW FEATURES

IN THIS VERSION

FIXES

TWEAKS

CHANGES

FEEDBACK WANTED!

CORK OAK TREE

  • Tweaked Wall Lanter base texture

  • Revamped Cherry Ladders, Crimson Ladders and Warped Ladders

  • Tweaked Glowshroom Log/Stem textures

  • Introduced an Item Sprite for the Redstone Switch

  • Completely fixed Iron Pipes lag-related problems, here's more about it:

    In the previous code I made, there were too many checks for sorrounding blocks, as well as the actual Iron Pipe Block. Now this is fixed in a way that does not impact performances and gameplay.

    The Iron Pipe now checks if it is placed vertically and adapts itself to this new condition: it will only communicate with vertically placed blocks in order to transfer items.

    Along this new code-related mechanic, there are two important overall changes:

    • The Iron Pipe can now transfer items in all direction one time per 2 seconds (quite slow)

    • The Iron Pipe placed vertically, if active, (read previous snapshot), becomes indestructible; this is a performance related choice and aims to reduce to almost 0 the possibilities of bug encounters. Gameplay talking, if one wants to move the iron pipe while it is active, should deactivate it first.

    This last point is not a final decision, it may be changed in the next snapshot.

  • Started implementing a chiseling system.

    NOTE: this is an early prototype and it is not final. It will be part of future version 1.4

  • Improved code performance

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